3D Home Designs Radio Interview

Home Live Cents radio interview banner for 3D Home Designs

Radio Show with Del-Cielo Custom Homes.

Radio interview transcript

Historical recording notice: This KPRC 950 Home Cents broadcast originally aired in February 2019. It preserves the speakers' descriptions and promotional claims at that time; it is not a statement of current services, pricing, turnaround times, professional scope, guarantees, or comparisons with other providers. For current information, use the Services, Process, and Pricing pages.

Speakers: Mike Landry (host), Jesse (Del-Cielo Custom Homes), and Aaron (3D Home Designs). Running time: 22 minutes, 18 seconds.

Read the reviewed transcript

Editorial note: repeated words, filler, and station-break repetition are lightly condensed for readability. The sequence and substantive claims are preserved so visitors who cannot hear the recording receive an equivalent account.

0:00–1:28 Introduction and first-meeting claims

Announcer: It is Saturday morning and time for Home Cents. Here is your host, Mike Landry.

Mike: Good morning. It is 9:05 on KPRC. Listeners can also stream the station online. Today we have Jesse from Del-Cielo Custom Homes and Aaron from 3D Home Designs. Mike introduces their design-build approach in highly promotional terms and asks about doing the initial drawings and 3D work during a first meeting.

Jesse: The first meeting is free. We go through the design and work with the client to lay out the project in about two hours. Later work has a fee.

1:28–3:19 Real-time 3D design and budgeting

Mike: Homeowners often want a design shown in a photorealistic 3D environment so they can decide whether they like it. He says the team combines that initial visualization with a budget discussion.

Jesse: Clients want to know both what they want and what it will cost. During the meeting, Aaron can move walls, develop a kitchen, create images, and let the client walk through the home. Jesse can build a preliminary budget from what is being shown because the team has repeated the process many times.

Mike and Jesse: They describe the results as more realistic than a simple cartoon-style model. Jesse says he sometimes has to ask whether an image is a photograph of a completed house or a computer rendering.

3:19–5:22 Aaron's background and material detail

Mike: Aaron has been drawing a house in the studio while the group talks. Mike asks how previous game-design experience contributes to speed and creativity.

Aaron: Game work helps with creativity and thinking on the fly. Residential design also requires thinking, speaking, and making changes at the same time. The realistic appearance comes partly from actual material textures. He photographs materials in showrooms and homes, then builds textures that represent specific products, such as a particular Calacatta marble rather than generic “marble.”

Jesse: The model can also use recognizable products, such as a Thermador range, so the appliance shown is closer to what the client is discussing.

5:22–7:48 Product choices and shared expectations

Mike: Conventional drawing tools may offer 3D modules, but changing an established production workflow can be difficult. Detailed visualization also requires computing power, practice, and much more discussion of fixtures and finishes.

Aaron: A useful model needs specific information. If the fixture, product, or finish is unknown, there is nothing definite to show. Clients sometimes ask to see an exact paint color, and if it is available in the library he can place it in the model during the meeting.

Jesse: These conversations may reach a level of detail early that other processes leave until after a contract. Product choices give the budget a basis, even if the client later changes them.

Mike: Showing a finished environment lets the builder and homeowner participate in the same discussion and align their expectations.

7:48–10:24 Client reaction and a remodel example

Mike: He asks how clients react when the first meeting produces more than they expected.

Jesse: Clients are often surprised. He describes a recent major-remodel consultation where the team measured the existing house, entered it in the system, redesigned it using the same footprint, and left the meeting with a plan, 3D images, and a virtual tour. The homeowner's spouse could then review it and request her own changes. Jesse says clients are accustomed to a much longer wait.

Mike: He tells an anecdote about the perceived value of professional work: people may question a fee when an experienced person solves a problem quickly. His point is that clients value being able to see a proposed home before construction, even if the work is produced rapidly. He clarifies that construction drawings themselves are not being given away.

10:24–12:21 Engagement, revisions, and buildability

Jesse: Keeping clients engaged is important. Waiting several weeks for every revision can drain their excitement, while an active process keeps the project moving.

Mike: He asks about a homeowner who had paid for conventional two-dimensional plans. When the team converted the drawings into a 3D model, the proposed roof geometry did not work and would not have been discovered until framing.

Jesse: In that example, the homeowner had not yet built. The team imported the plan, developed the exterior and roof, and found that parts of the roof did not connect as drawn. He says the visualization gave them an opportunity to correct the issue earlier.

12:21–14:50 Visualization, design decisions, and change orders

Mike: He contrasts a client-readable walkthrough with technical drawings, noting that many owners have difficulty imagining the completed rooms from a floor plan alone.

Aaron: In a full model, clients can see doors, windows, ceiling heights, cabinets, plumbing fixtures, finishes, and sight lines. They can react to those elements before construction instead of discovering a conflict after installation.

Jesse and Mike: They discuss how late design decisions can create change orders, financing problems, and disagreement about what was included. Their historical claim is that an early shared model can reduce those surprises by documenting more choices before work begins.

14:50–15:39 Station break

Mike: He repeats the station identification, summarizes the guests and the visualization topic, and takes a short commercial break.

15:39–17:47 How the historical consultation was described

Mike: After the break, he restates the claim that the first meeting was free and asks how the process began before that meeting.

Jesse: The team would first learn about the client's lot, setbacks, budget, room list, style, and major requirements. For an existing home they could measure it and create a base model. For a new home they could begin from the client's ideas, examples, or earlier plans. He describes the initial model as a working design used to start a more detailed conversation, not the final permit or construction set.

Aaron: Building digital environments before this residential work taught him how to organize reusable components, but every home still requires project-specific decisions and review.

17:47–20:08 Comparison with other design processes

Mike, Jesse, and Aaron: The speakers compare their 2019 approach with slower or less visual workflows used by some other providers. The discussion includes broad and sometimes negative promotional comparisons. They say their goal is to put more of the design conversation in front of the homeowner, make revisions while everyone can see them, and connect the visual choices to a preliminary construction budget. Those comparisons and timing claims reflect the broadcast, not a current guarantee or an assessment of any present-day competitor.

Jesse: A model can be revised as the design develops, but engineering, code review, selections, estimating, and construction documents remain separate project work. The group emphasizes the value of finding questions before construction.

20:08–22:18 Design styles and close

Mike: He likens the visual experience to a television design reveal, except that the homeowner can participate before anything is built. He asks about the range of styles the system can show.

Aaron and Jesse: They say the model can represent traditional, transitional, modern, and other styles by changing the architecture, products, colors, materials, lighting, and furnishings. Trends change, so the client conversation should focus on the particular home and owner rather than a single default look.

Mike: He thanks Jesse and Aaron, directs listeners to the businesses' websites as they existed at the time, and closes the segment.

We were fortunate enough to go on KPRC 950 Home Cents radio show with Del-Cielo custom homes to discuss our design-build process. Below is a list of some of the topics we discussed during our time on the air.

  • Why pay for an initial meeting that gets you nothing when you can have your first meeting and leave knowing what is possible with your home and seeing it in vivid lifelike 3D!
  • Learn more about why 3D Conceptual renders provide more information that 2D. How will you know if your roof is going to work without seeing it from every possible angle!
  • Stay excited about your project. Get continuous updates and stay engaged. Be a part of the process.
  • Why settle for cartoony textures when you can get life like 3D With real textures and real names. Know what you are seeing so you can go out and get it!
  • Learn how to prevent change orders by leveling the playing field with your contractor. 

To learn out more Send current project details and see how we can help you design and build your dream.

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